
Shaders are available because OpenGL 2.1 is supported. It uses AWT Toolkit to load image (from the file or.

Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Hi, I'm making a 3D java lwjgl game, and I'm trying to render some simple 2D text on my screen in the middle, but no matter what I try, I never see any text rendered onto my screen anywhere. This article contains a source code of a simple Java program which draws image (from file or URL) at the center of full-screen window. It does 100 of the rendering for you (except for shaders). A game engine abstracts out all of the OpenGL, low-level logic. Now i come to know that game engine( unit圓d, udk etc) is required to develop games.
